Tidecaller Focus
Rune-mages channel sharper arcane bolts, gaining attack damage.
- Ranged: +12% AttackDamage
Faction
Aquatic dragon-folk arcanists: bioluminescent rune-magic, resilient coral-plated defenders, and swift komodo cavalry. Scales into a late-game caster powerhouse whose chakrams ricochet through massed foes.
| Unit | Class | Cost | HP | Damage | Type | Atk/s | Range | Pierce | Cut | Crush | Magic | Speed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Archer | Ranged | 100 | 80 | 35 | Pierce | 0.333 | 40 | 0 | 0 | 0 | 25 | 5 |
| Knight | Infantry | 150 | 250 | 50 | Cut | 0.333 | 2 | 50 | 100 | 0 | 0 | 5 |
| Komodo | Cavalry | 200 | 300 | 60 | Pierce | 0.333 | 4 | 0 | 0 | 0 | 0 | 5 |
| Mage | Ranged | 150 | 100 | 20 | Magic | 0.333 | 30 | 0 | 0 | 0 | 100 | 5 |
| Paladin | Infantry | 200 | 250 | 25 | Crush | 0.333 | 2 | 50 | 100 | 0 | 0 | 5 |
| Priest | Support | 150 | 100 | 10 | Crush | 0.667 | 2 | 25 | 0 | 0 | 100 | 5 |
| Spearman | Infantry | 100 | 175 | 32 | Pierce | 0.333 | 12 | 0 | 0 | 0 | 0 | 5 |
Rune-mages channel sharper arcane bolts, gaining attack damage.
Infantry harden their shells with coral and pearl, gaining cut and pierce armor.
Priests wash the whole host in healing currents, boosting everyone's health.
Komodo cavalry surge forward on the tide, gaining move speed.
Two Spearmen of the reef guard join your army each round.
Rune-mages weave glyphs faster, gaining a large attack-speed boost.
Deep-sea vitality toughens the entire army.
Two heavy Knights of the coral guard reinforce your line every round.
Komodo cavalry hit harder and faster on the charge.
Unlocks buyable Archers to screen your casters and harass from range.
MARQUEE: rune-mage chakrams ricochet, bouncing to 2 additional nearby enemies on impact (with slight damage falloff per bounce).
Two elite Spear Cavalry ride with your army every round.
Army-wide surge of deep magic: more damage and hardened magic wards for all.
Unlocks buyable rune-Mages so you can flood the field with ricocheting chakrams.
Coral-plated infantry become an unbreakable wall: heavy crush armor and extra health.
All live factions currently receive the shared armory item list.
| Item | Cost | Targets | Effect |
|---|---|---|---|
| Horse Barding | 180 | Cavalry | +6 crush armor to cavalry. +6 CrushArmor |
| Leather Boots | 120 | Infantry | +15% move speed to infantry. +15% MoveSpeed |
| Iron Horseshoes | 150 | Cavalry | +15% move speed to cavalry. +15% MoveSpeed |
| Fletched Quiver | 150 | Ranged | +12% attack speed to ranged. +12% AttackSpeed |
| War Rations | 220 | All classes | +15% health to all units. +15% Health |
| Reinforced Shields | 180 | Infantry | +5 cut & pierce armor to infantry. +5 CutArmor, +5 PierceArmor |
| Warding Charms | 200 | All classes | +6 magic armor to all units. +6 MagicArmor |
| Whetstone | 150 | Infantry | +12% attack damage to infantry. +12% AttackDamage |