Unit page

Spearman

Spearman variants, lore, stats, special effects, upgrades, strengths, and weaknesses.

Portraits

Tidescale Spearman portrait
Tidescale Spearman
Western Kingdoms Spearman portrait
Western Kingdoms Spearman

Stat Comparison

FactionUnitClassCostHPDamageTypeAtk/sRangePierceCutCrushMagicSpeed
BarbariansSpearmanInfantry10017532Pierce0.3331200005
DwarvesSpearmanInfantry10015032Pierce0.3331250505000
High ElvesSpearmanInfantry10017532Pierce0.3331200005
Night ElvesSpearmanInfantry10017532Pierce0.3331200005
OrcsSpearmanInfantry10017532Pierce0.3331200005
TidescaleSpearmanInfantry10017532Pierce0.3331200005
UndeadSpearmanInfantry10017532Pierce0.3331200005
Undead (Alt Slot)SpearmanInfantry10017532Pierce0.3331200005
Western KingdomsSpearmanInfantry10017532Pierce0.3331200000
Wood ElvesSpearmanInfantry10017532Pierce0.3331200005

Availability

Barbarians

Barbarians Spearman

Barbarians fields the Spearman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights from range, with 175 health, 32 listed damage, and 12 primary range.

Cost100
ClassInfantry
Health175
Damage32
Range12
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Has a close-range blind spot or weaker fallback profile.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary32Pierce3-120.3331Projectile
Secondary32Pierce0-30.6670Projectile
  • Control attack: one attack profile has a 0x damage multiplier and is likely used for slowdown, tagging, or behavior control.

Relevant Upgrades

Bloodlust

All infantry hit harder, trading defense for raw offense.

  • Infantry: +15% AttackDamage

War Cry

The whole army swings faster but shrugs off less punishment.

  • All classes: +10% AttackSpeed, -2 CutArmor

Thick Hides

Tougher bodies help fragile berserkers survive the opening clashes.

  • All classes: +12% Health

Berserker Rage

Infantry go into a frenzy: much faster attacks at the cost of armor.

  • Infantry: +25% AttackSpeed, -3 PierceArmor

Raider Horde

Transform your Spearmen into hard-charging Light Cavalry.

  • Transforms Spearman into Light Cavalry

Undying Fury

Army-wide frenzy: everyone attacks and moves faster, damage soaring but hides thinning.

  • All classes: +20% AttackDamage, +15% AttackSpeed, +10% MoveSpeed, -3 CutArmor

Dwarves

Dwarves Spearman

Dwarves fields the Spearman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights from range, with 150 health, 32 listed damage, and 12 primary range.

Cost100
ClassInfantry
Health150
Damage32
Range12
Speed0

Strengths

  • Armor profile makes it harder to remove with basic damage.

Weaknesses

  • Has a close-range blind spot or weaker fallback profile.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary32Pierce3-120.3331Projectile
Secondary32Pierce0-30.6670Projectile, 25 armor pen
  • Control attack: one attack profile has a 0x damage multiplier and is likely used for slowdown, tagging, or behavior control.

Relevant Upgrades

Forged Plate

Infantry gain flat pierce and cut armor, shrugging off arrows and blades.

  • Infantry: +4 PierceArmor, +4 CutArmor

Muster the Militia

A free pair of Spearmen reinforces your battle line each round.

  • 2 free Spearman each round

Deep Roots

The whole army resists crowd control and slows, refusing to be moved.

  • All classes: +0.2 Tenacity, +0.2 SlowResist

Anvil Wall

Infantry stack heavy crush and pierce armor plus flat damage reduction to become an immovable wall.

  • Infantry: +6 CrushArmor, +6 PierceArmor, +0.1 DamageReduction

Master Smiths

Grinding attacks: all units gain attack damage but the army moves even slower.

  • All classes: +20% AttackDamage, -10% MoveSpeed

Shieldwall Drill

Retrains Spearmen into armored Swordsmen and hardens them against blades.

  • Transforms Spearman into Light Infantry
  • Infantry: +5 CutArmor

Mountain Kings

A free elite Knight shipment and army-wide health and damage reduction turn the line into a fortress.

  • All classes: +20% Health, +0.1 DamageReduction

Living Bulwark

Transforms the whole spear line into Heavy Cavalry battering rams with fortress-grade armor.

  • Transforms Spearman into Heavy Cavalry

Unbreakable

The entire army takes 20% less damage and cannot be slowed or controlled.

  • All classes: +0.2 DamageReduction, +0.4 SlowResist, +0.4 Tenacity

High Elves

High Elves Spearman

High Elves fields the Spearman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights from range, with 175 health, 32 listed damage, and 12 primary range.

Cost100
ClassInfantry
Health175
Damage32
Range12
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Has a close-range blind spot or weaker fallback profile.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary32Pierce3-120.3331Projectile
Secondary32Pierce0-30.6670Projectile
  • Control attack: one attack profile has a 0x damage multiplier and is likely used for slowdown, tagging, or behavior control.

Relevant Upgrades

Warded Silk

Enchanted vestments grant every soldier flat magic armor against enemy spellcasters.

  • All classes: +5 MagicArmor

Mistwardens

Fragile bodies are shielded by warding mist, granting army-wide magic armor and damage reduction.

  • All classes: +6 MagicArmor, +0.1 DamageReduction

Aegis of Silvermoon

A radiant ward blankets the army with heavy magic armor, damage reduction, and tenacity.

  • All classes: +10 MagicArmor, +0.15 DamageReduction, +0.3 Tenacity

Night Elves

Night Elves Spearman

Night Elves fields the Spearman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights from range, with 175 health, 32 listed damage, and 12 primary range.

Cost100
ClassInfantry
Health175
Damage32
Range12
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Has a close-range blind spot or weaker fallback profile.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary32Pierce3-120.3331Projectile
Secondary32Pierce0-30.6670Projectile
  • Control attack: one attack profile has a 0x damage multiplier and is likely used for slowdown, tagging, or behavior control.

Relevant Upgrades

Fleet-Footed

All units move faster, letting your army dictate every engagement.

  • All classes: +12% MoveSpeed

Shadow Cloaks

Woven shadow grants every unit magic armor to survive the first exchange.

  • All classes: +4 MagicArmor, +3 PierceArmor

Wild Hunt

Spearmen abandon the line and ride out as fast Light Cavalry raiders.

  • Transforms Spearman into Light Cavalry

Shadowmeld

The whole army becomes untouchable, gaining army-wide damage reduction and speed.

  • All classes: +0.15 DamageReduction, +10% MoveSpeed

Frostbite Volley

Ranged fire chills the enemy while your own army resists their counter-slows.

  • All classes: +0.3 SlowResist, +0.2 Tenacity

Orcs

Orcs Spearman

Orcs fields the Spearman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights from range, with 175 health, 32 listed damage, and 12 primary range.

Cost100
ClassInfantry
Health175
Damage32
Range12
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Has a close-range blind spot or weaker fallback profile.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary32Pierce3-120.3331Projectile
Secondary32Pierce0-30.6670Projectile
  • Control attack: one attack profile has a 0x damage multiplier and is likely used for slowdown, tagging, or behavior control.

Relevant Upgrades

Crude Blades

Infantry hit harder with brutal, oversized weapons.

  • Infantry: +15% AttackDamage

Thick Hides

Bolstered orc infantry shrug off cuts and blows.

  • Infantry: +4 CutArmor, +10% Health

Bloodlust

The scent of battle quickens every attack across the horde.

  • All classes: +12% AttackSpeed

Savage Strength

Infantry and cavalry alike smash with devastating force.

  • Infantry, Cavalry: +20% AttackDamage

Grunt Horde

Reinforce every round with a wave of Spearmen to swamp the enemy.

  • 4 free Spearman each round

Frenzy

Whipped into a killing rage, the horde attacks faster and fears nothing.

  • Infantry, Cavalry: +18% AttackSpeed, +0.2 Tenacity

War Drums

Pounding drums drive the whole army onward, hardening it against pain.

  • All classes: +10% MoveSpeed, +0.08 DamageReduction

Berserkers

Swordsmen give in to blood-rage, transforming into hulking Knights that carve through everything.

  • Infantry: +15% AttackDamage, +15% AttackSpeed

Black Tide

An endless muster of Swordsmen and Spearmen floods the field each round.

  • 3 free Spearman each round

Unstoppable Horde

The entire army becomes an unrelenting juggernaut, tougher and unshakeable.

  • All classes: +25% Health, +0.1 DamageReduction, +0.25 Tenacity
Tidescale Spearman portrait
Tidescale Spearman

Tidescale

Tidescale Spearman

Tidescale fields the Spearman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights from range, with 175 health, 32 listed damage, and 12 primary range.

Cost100
ClassInfantry
Health175
Damage32
Range12
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Has a close-range blind spot or weaker fallback profile.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary32Pierce3-120.3331Projectile
Secondary32Pierce0-30.6670Projectile
  • Control attack: one attack profile has a 0x damage multiplier and is likely used for slowdown, tagging, or behavior control.

Relevant Upgrades

Coral Plating

Infantry harden their shells with coral and pearl, gaining cut and pierce armor.

  • Infantry: +4 CutArmor, +3 PierceArmor

Blessing of Tides

Priests wash the whole host in healing currents, boosting everyone's health.

  • All classes: +10% Health

Reef Honor Guard

Two Spearmen of the reef guard join your army each round.

  • 2 free Spearman each round

Leviathan Hide

Deep-sea vitality toughens the entire army.

  • All classes: +15% Health

Abyssal Might

Army-wide surge of deep magic: more damage and hardened magic wards for all.

  • All classes: +20% AttackDamage, +6 MagicArmor

Tidal Bulwark

Coral-plated infantry become an unbreakable wall: heavy crush armor and extra health.

  • Infantry: +6 CrushArmor, +15% Health

Undead

Undead Spearman

Undead fields the Spearman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights from range, with 175 health, 32 listed damage, and 12 primary range.

Cost100
ClassInfantry
Health175
Damage32
Range12
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Has a close-range blind spot or weaker fallback profile.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary32Pierce3-120.3331Projectile
Secondary32Pierce0-30.6670Projectile
  • Control attack: one attack profile has a 0x damage multiplier and is likely used for slowdown, tagging, or behavior control.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Rotting Hide

Necrotic flesh hardens infantry against cuts and crushing blows.

  • Infantry: +5 CutArmor, +4 CrushArmor

Pauper's Grave

A first shipment of expendable dead swells the ranks each round.

  • 3 free Spearman each round

Leeching Blades

Melee attackers hit harder as the horde drains the living.

  • Infantry: +15% AttackDamage

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Bone Legion

Cheap spear-fodder is re-knit into hardened skeletal swordsmen.

  • Transforms Spearman into Swordsman
  • Infantry: +10% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Death's Tide

An overwhelming shipment of expendable dead floods the field every round.

  • 5 free Spearman each round

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor

Undead (Alt Slot)

Undead (Alt Slot) Spearman

Undead (Alt Slot) fields the Spearman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights from range, with 175 health, 32 listed damage, and 12 primary range.

Cost100
ClassInfantry
Health175
Damage32
Range12
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Has a close-range blind spot or weaker fallback profile.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary32Pierce3-120.3331Projectile
Secondary32Pierce0-30.6670Projectile
  • Control attack: one attack profile has a 0x damage multiplier and is likely used for slowdown, tagging, or behavior control.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Rotting Hide

Necrotic flesh hardens infantry against cuts and crushing blows.

  • Infantry: +5 CutArmor, +4 CrushArmor

Pauper's Grave

A first shipment of expendable dead swells the ranks each round.

  • 3 free Spearman each round

Leeching Blades

Melee attackers hit harder as the horde drains the living.

  • Infantry: +15% AttackDamage

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Bone Legion

Cheap spear-fodder is re-knit into hardened skeletal swordsmen.

  • Transforms Spearman into Swordsman
  • Infantry: +10% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Death's Tide

An overwhelming shipment of expendable dead floods the field every round.

  • 5 free Spearman each round

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor
Western Kingdoms Spearman portrait
Western Kingdoms Spearman

Western Kingdoms

Western Kingdoms Spearman

Western Kingdoms fields the Spearman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights from range, with 175 health, 32 listed damage, and 12 primary range.

Cost100
ClassInfantry
Health175
Damage32
Range12
Speed0

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Has a close-range blind spot or weaker fallback profile.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary32Pierce3-120.3331Projectile
Secondary32Pierce0-30.6670Projectile
  • Control attack: one attack profile has a 0x damage multiplier and is likely used for slowdown, tagging, or behavior control.

Relevant Upgrades

Drill Formations

Rigorous drilling toughens the whole army against the first shock of battle.

  • All classes: +10% Health

Shield Wall

Interlocked shields grant your infantry solid protection against blades and arrows.

  • Infantry: +5 CutArmor, +4 PierceArmor

Field Chaplains

Battlefield priests steady the ranks, hardening every soldier against wounds.

  • All classes: +0.06 DamageReduction

Marching Orders

Well-drilled movement lets your army reach and hold the center faster.

  • All classes: +12% MoveSpeed

Tempered Steel

Master smiths sharpen every blade and lance in the kingdom's service.

  • All classes: +15% AttackDamage

Hold the Line

Steadfast morale makes your infantry immovable, shrugging off crowd control and slows.

  • Infantry: +0.35 Tenacity, +0.35 SlowResist, +12% Health

Knights of the Realm

Foot spearmen take up horse and lance, converting your line into heavy cavalry.

  • Transforms Spearman into Heavy Cavalry

Grand Crusade

United under one banner, the entire army fights harder, tougher, and unbroken.

  • All classes: +15% AttackDamage, +15% Health, +0.08 DamageReduction

Impenetrable Bulwark

Your infantry becomes an unbreakable wall, absorbing punishment from every direction.

  • Infantry: +8 CutArmor, +8 PierceArmor, +6 CrushArmor, +0.1 DamageReduction

Wood Elves

Wood Elves Spearman

Wood Elves fields the Spearman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights from range, with 175 health, 32 listed damage, and 12 primary range.

Cost100
ClassInfantry
Health175
Damage32
Range12
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Has a close-range blind spot or weaker fallback profile.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary32Pierce3-120.3331Projectile
Secondary32Pierce0-30.6670Projectile
  • Control attack: one attack profile has a 0x damage multiplier and is likely used for slowdown, tagging, or behavior control.

Relevant Upgrades

Forest Stride

The whole army moves faster, letting you dictate every engagement.

  • All classes: +12% MoveSpeed

Lithe Footwork

Skirmishers resist slows, keeping their speed advantage against snares.

  • All classes: +0.3 SlowResist

Ghostwalkers

The army shrugs off a portion of all incoming damage while keeping its speed.

  • All classes: +0.15 DamageReduction, +10% MoveSpeed