Strengths
- High health lets it stay relevant in long trades.
- Mobility gives it good engage and repositioning windows.
- High listed damage threatens priority targets when it gets uptime.
Unit page
Komodo variants, lore, stats, special effects, upgrades, strengths, and weaknesses.
| Faction | Availability |
|---|---|
| Undead | - |
| Barbarians | - |
| High Elves | - |
| Night Elves | - |
| Western Kingdoms | - |
| Dwarves | - |
| Orcs | - |
| Undead (Alt Slot) | - |
| Wood Elves | - |
| Tidescale | Base |
Tidescale
Tidescale fields the Komodo as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 60 listed damage, and 4 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 60 | Pierce | 0-4 | 0.333 | 1 | Projectile, 40 armor pen |
Priests wash the whole host in healing currents, boosting everyone's health.
Komodo cavalry surge forward on the tide, gaining move speed.
Deep-sea vitality toughens the entire army.
Komodo cavalry hit harder and faster on the charge.
Two elite Spear Cavalry ride with your army every round.
Army-wide surge of deep magic: more damage and hardened magic wards for all.