Unit page

Komodo

Komodo variants, lore, stats, special effects, upgrades, strengths, and weaknesses.

Stat Comparison

FactionUnitClassCostHPDamageTypeAtk/sRangePierceCutCrushMagicSpeed
TidescaleKomodoCavalry20030060Pierce0.333400005

Availability

Tidescale

Tidescale Komodo

Tidescale fields the Komodo as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 60 listed damage, and 4 primary range.

Cost200
ClassCavalry
Health300
Damage60
Range4
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary60Pierce0-40.3331Projectile, 40 armor pen
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Blessing of Tides

Priests wash the whole host in healing currents, boosting everyone's health.

  • All classes: +10% Health

Swift Current

Komodo cavalry surge forward on the tide, gaining move speed.

  • Cavalry: +15% MoveSpeed

Leviathan Hide

Deep-sea vitality toughens the entire army.

  • All classes: +15% Health

Riptide Charge

Komodo cavalry hit harder and faster on the charge.

  • Cavalry: +20% AttackDamage, +12% MoveSpeed

Tempest Host

Two elite Spear Cavalry ride with your army every round.

  • 2 free Komodo each round

Abyssal Might

Army-wide surge of deep magic: more damage and hardened magic wards for all.

  • All classes: +20% AttackDamage, +6 MagicArmor