Unit page

Paladin

Paladin variants, lore, stats, special effects, upgrades, strengths, and weaknesses.

Portraits

Western Kingdoms Paladin portrait
Western Kingdoms Paladin

Stat Comparison

FactionUnitClassCostHPDamageTypeAtk/sRangePierceCutCrushMagicSpeed
TidescalePaladinInfantry20025025Crush0.333250100005
Western KingdomsPaladinInfantry20025025Crush0.333250100000

Availability

Tidescale

Tidescale Paladin

Tidescale fields the Paladin as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 250 health, 25 listed damage, and 2 primary range.

Cost200
ClassInfantry
Health250
Damage25
Range2
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Armor profile makes it harder to remove with basic damage.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary25Crush0-20.3331Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Coral Plating

Infantry harden their shells with coral and pearl, gaining cut and pierce armor.

  • Infantry: +4 CutArmor, +3 PierceArmor

Blessing of Tides

Priests wash the whole host in healing currents, boosting everyone's health.

  • All classes: +10% Health

Leviathan Hide

Deep-sea vitality toughens the entire army.

  • All classes: +15% Health

Abyssal Might

Army-wide surge of deep magic: more damage and hardened magic wards for all.

  • All classes: +20% AttackDamage, +6 MagicArmor

Tidal Bulwark

Coral-plated infantry become an unbreakable wall: heavy crush armor and extra health.

  • Infantry: +6 CrushArmor, +15% Health
Western Kingdoms Paladin portrait
Western Kingdoms Paladin

Western Kingdoms

Western Kingdoms Paladin

Western Kingdoms fields the Paladin as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 250 health, 25 listed damage, and 2 primary range.

Cost200
ClassInfantry
Health250
Damage25
Range2
Speed0

Strengths

  • High health lets it stay relevant in long trades.
  • Armor profile makes it harder to remove with basic damage.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary25Crush0-20.3331Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Drill Formations

Rigorous drilling toughens the whole army against the first shock of battle.

  • All classes: +10% Health

Shield Wall

Interlocked shields grant your infantry solid protection against blades and arrows.

  • Infantry: +5 CutArmor, +4 PierceArmor

Field Chaplains

Battlefield priests steady the ranks, hardening every soldier against wounds.

  • All classes: +0.06 DamageReduction

Marching Orders

Well-drilled movement lets your army reach and hold the center faster.

  • All classes: +12% MoveSpeed

Tempered Steel

Master smiths sharpen every blade and lance in the kingdom's service.

  • All classes: +15% AttackDamage

Hold the Line

Steadfast morale makes your infantry immovable, shrugging off crowd control and slows.

  • Infantry: +0.35 Tenacity, +0.35 SlowResist, +12% Health

Grand Crusade

United under one banner, the entire army fights harder, tougher, and unbroken.

  • All classes: +15% AttackDamage, +15% Health, +0.08 DamageReduction

Impenetrable Bulwark

Your infantry becomes an unbreakable wall, absorbing punishment from every direction.

  • Infantry: +8 CutArmor, +8 PierceArmor, +6 CrushArmor, +0.1 DamageReduction