Unit page

Swordsman

Swordsman variants, lore, stats, special effects, upgrades, strengths, and weaknesses.

Portraits

Barbarians Swordsman portrait
Barbarians Swordsman
High Elves Swordsman portrait
High Elves Swordsman
Night Elves Swordsman portrait
Night Elves Swordsman
Undead Swordsman portrait
Undead Swordsman
Undead (Alt Slot) Swordsman portrait
Undead (Alt Slot) Swordsman
Wood Elves Swordsman portrait
Wood Elves Swordsman

Stat Comparison

FactionUnitClassCostHPDamageTypeAtk/sRangePierceCutCrushMagicSpeed
BarbariansSwordsmanInfantry10015035Cut0.333200005
High ElvesSwordsmanInfantry10015035Cut0.333200005
Night ElvesSwordsmanInfantry10015035Cut0.333200005
UndeadSwordsmanInfantry10015035Cut0.333200005
Undead (Alt Slot)SwordsmanInfantry10015035Cut0.333200005
Wood ElvesSwordsmanInfantry10015035Cut0.333200005

Availability

Barbarians Swordsman portrait
Barbarians Swordsman

Barbarians

Barbarians Swordsman

Barbarians fields the Swordsman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.

Cost100
ClassInfantry
Health150
Damage35
Range2
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Cut0-20.3331Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Bloodlust

All infantry hit harder, trading defense for raw offense.

  • Infantry: +15% AttackDamage

War Cry

The whole army swings faster but shrugs off less punishment.

  • All classes: +10% AttackSpeed, -2 CutArmor

Raiding Party

A pair of Swordsmen joins your army each round to press the attack early.

  • 2 free Swordsman each round

Thick Hides

Tougher bodies help fragile berserkers survive the opening clashes.

  • All classes: +12% Health

Berserker Rage

Infantry go into a frenzy: much faster attacks at the cost of armor.

  • Infantry: +25% AttackSpeed, -3 PierceArmor

Undying Fury

Army-wide frenzy: everyone attacks and moves faster, damage soaring but hides thinning.

  • All classes: +20% AttackDamage, +15% AttackSpeed, +10% MoveSpeed, -3 CutArmor

Devastators

Transform your Swordsmen into Heavy Cavalry and pump their charge damage.

  • Transforms Swordsman into Heavy Cavalry
High Elves Swordsman portrait
High Elves Swordsman

High Elves

High Elves Swordsman

High Elves fields the Swordsman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.

Cost100
ClassInfantry
Health150
Damage35
Range2
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Cut0-20.3331Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Warded Silk

Enchanted vestments grant every soldier flat magic armor against enemy spellcasters.

  • All classes: +5 MagicArmor

Mistwardens

Fragile bodies are shielded by warding mist, granting army-wide magic armor and damage reduction.

  • All classes: +6 MagicArmor, +0.1 DamageReduction

Bladesingers

Three elite Swordsmen shipped each round steady the fragile Elven front line.

  • 3 free Swordsman each round

Aegis of Silvermoon

A radiant ward blankets the army with heavy magic armor, damage reduction, and tenacity.

  • All classes: +10 MagicArmor, +0.15 DamageReduction, +0.3 Tenacity
Night Elves Swordsman portrait
Night Elves Swordsman

Night Elves

Night Elves Swordsman

Night Elves fields the Swordsman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.

Cost100
ClassInfantry
Health150
Damage35
Range2
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Cut0-20.3331Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Fleet-Footed

All units move faster, letting your army dictate every engagement.

  • All classes: +12% MoveSpeed

Shadow Cloaks

Woven shadow grants every unit magic armor to survive the first exchange.

  • All classes: +4 MagicArmor, +3 PierceArmor

Shadowmeld

The whole army becomes untouchable, gaining army-wide damage reduction and speed.

  • All classes: +0.15 DamageReduction, +10% MoveSpeed

Frostbite Volley

Ranged fire chills the enemy while your own army resists their counter-slows.

  • All classes: +0.3 SlowResist, +0.2 Tenacity
Undead Swordsman portrait
Undead Swordsman

Undead

Undead Swordsman

Undead fields the Swordsman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.

Cost100
ClassInfantry
Health150
Damage35
Range2
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Cut0-20.3331Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Rotting Hide

Necrotic flesh hardens infantry against cuts and crushing blows.

  • Infantry: +5 CutArmor, +4 CrushArmor

Leeching Blades

Melee attackers hit harder as the horde drains the living.

  • Infantry: +15% AttackDamage

Endless Dead

A larger shipment of raised soldiers and archers reinforces the line every round.

  • 3 free Swordsman each round

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Bone Legion

Cheap spear-fodder is re-knit into hardened skeletal swordsmen.

  • Transforms Spearman into Swordsman
  • Infantry: +10% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Death's Tide

An overwhelming shipment of expendable dead floods the field every round.

  • 3 free Swordsman each round

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor
Undead (Alt Slot) Swordsman portrait
Undead (Alt Slot) Swordsman

Undead (Alt Slot)

Undead (Alt Slot) Swordsman

Undead (Alt Slot) fields the Swordsman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.

Cost100
ClassInfantry
Health150
Damage35
Range2
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Cut0-20.3331Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Rotting Hide

Necrotic flesh hardens infantry against cuts and crushing blows.

  • Infantry: +5 CutArmor, +4 CrushArmor

Leeching Blades

Melee attackers hit harder as the horde drains the living.

  • Infantry: +15% AttackDamage

Endless Dead

A larger shipment of raised soldiers and archers reinforces the line every round.

  • 3 free Swordsman each round

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Bone Legion

Cheap spear-fodder is re-knit into hardened skeletal swordsmen.

  • Transforms Spearman into Swordsman
  • Infantry: +10% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Death's Tide

An overwhelming shipment of expendable dead floods the field every round.

  • 3 free Swordsman each round

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor
Wood Elves Swordsman portrait
Wood Elves Swordsman

Wood Elves

Wood Elves Swordsman

Wood Elves fields the Swordsman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.

Cost100
ClassInfantry
Health150
Damage35
Range2
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Cut0-20.3331Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Forest Stride

The whole army moves faster, letting you dictate every engagement.

  • All classes: +12% MoveSpeed

Lithe Footwork

Skirmishers resist slows, keeping their speed advantage against snares.

  • All classes: +0.3 SlowResist

Ghostwalkers

The army shrugs off a portion of all incoming damage while keeping its speed.

  • All classes: +0.15 DamageReduction, +10% MoveSpeed