Unit page

Ogre

Ogre variants, lore, stats, special effects, upgrades, strengths, and weaknesses.

Stat Comparison

FactionUnitClassCostHPDamageTypeAtk/sRangePierceCutCrushMagicSpeed
UndeadOgreInfantry750900120Cut0.3332.650100005
Undead (Alt Slot)OgreInfantry750900120Cut0.3332.650100005

Availability

Undead

Undead Ogre

Undead fields the Ogre as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 900 health, 120 listed damage, and 2.6 primary range.

Cost750
ClassInfantry
Health900
Damage120
Range2.6
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Armor profile makes it harder to remove with basic damage.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary120Cut0-2.60.3331Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Rotting Hide

Necrotic flesh hardens infantry against cuts and crushing blows.

  • Infantry: +5 CutArmor, +4 CrushArmor

Leeching Blades

Melee attackers hit harder as the horde drains the living.

  • Infantry: +15% AttackDamage

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Bone Legion

Cheap spear-fodder is re-knit into hardened skeletal swordsmen.

  • Infantry: +10% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor

Undead (Alt Slot)

Undead (Alt Slot) Ogre

Undead (Alt Slot) fields the Ogre as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 900 health, 120 listed damage, and 2.6 primary range.

Cost750
ClassInfantry
Health900
Damage120
Range2.6
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Armor profile makes it harder to remove with basic damage.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary120Cut0-2.60.3331Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Rotting Hide

Necrotic flesh hardens infantry against cuts and crushing blows.

  • Infantry: +5 CutArmor, +4 CrushArmor

Leeching Blades

Melee attackers hit harder as the horde drains the living.

  • Infantry: +15% AttackDamage

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Bone Legion

Cheap spear-fodder is re-knit into hardened skeletal swordsmen.

  • Infantry: +10% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor