Strengths
- Armor profile makes it harder to remove with basic damage.
Unit page
Light Infantry variants, lore, stats, special effects, upgrades, strengths, and weaknesses.
| Faction | Unit | Class | Cost | HP | Damage | Type | Atk/s | Range | Pierce | Cut | Crush | Magic | Speed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dwarves | Light Infantry | Infantry | 100 | 150 | 35 | Cut | 0.333 | 2 | 25 | 25 | 25 | 25 | 0 |
| Orcs | Light Infantry | Infantry | 100 | 150 | 35 | Cut | 0.333 | 2 | 0 | 0 | 0 | 0 | 5 |
| Faction | Availability |
|---|---|
| Undead | - |
| Barbarians | - |
| High Elves | - |
| Night Elves | - |
| Western Kingdoms | - |
| Dwarves | Base |
| Orcs | Base |
| Undead (Alt Slot) | - |
| Wood Elves | - |
| Tidescale | - |
Dwarves
Dwarves fields the Light Infantry as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 35 | Cut | 0-2 | 0.333 | 1 | Projectile |
Infantry gain flat pierce and cut armor, shrugging off arrows and blades.
All units gain a solid boost to maximum health.
The whole army resists crowd control and slows, refusing to be moved.
Infantry stack heavy crush and pierce armor plus flat damage reduction to become an immovable wall.
Grinding attacks: all units gain attack damage but the army moves even slower.
Retrains Spearmen into armored Swordsmen and hardens them against blades.
A free elite Knight shipment and army-wide health and damage reduction turn the line into a fortress.
The entire army takes 20% less damage and cannot be slowed or controlled.
Orcs
Orcs fields the Light Infantry as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 35 | Cut | 0-2 | 0.333 | 1 | Projectile |
Infantry hit harder with brutal, oversized weapons.
A pack of Swordsmen joins your army every round.
Bolstered orc infantry shrug off cuts and blows.
The scent of battle quickens every attack across the horde.
Infantry and cavalry alike smash with devastating force.
Whipped into a killing rage, the horde attacks faster and fears nothing.
Pounding drums drive the whole army onward, hardening it against pain.
Swordsmen give in to blood-rage, transforming into hulking Knights that carve through everything.
An endless muster of Swordsmen and Spearmen floods the field each round.
The entire army becomes an unrelenting juggernaut, tougher and unshakeable.