Unit page

Light Infantry

Light Infantry variants, lore, stats, special effects, upgrades, strengths, and weaknesses.

Stat Comparison

FactionUnitClassCostHPDamageTypeAtk/sRangePierceCutCrushMagicSpeed
DwarvesLight InfantryInfantry10015035Cut0.3332252525250
OrcsLight InfantryInfantry10015035Cut0.333200005

Availability

Dwarves

Dwarves Light Infantry

Dwarves fields the Light Infantry as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.

Cost100
ClassInfantry
Health150
Damage35
Range2
Speed0

Strengths

  • Armor profile makes it harder to remove with basic damage.

Weaknesses

  • Must commit into close range to deal damage.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Cut0-20.3331Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Forged Plate

Infantry gain flat pierce and cut armor, shrugging off arrows and blades.

  • Infantry: +4 PierceArmor, +4 CutArmor

Deep Roots

The whole army resists crowd control and slows, refusing to be moved.

  • All classes: +0.2 Tenacity, +0.2 SlowResist

Anvil Wall

Infantry stack heavy crush and pierce armor plus flat damage reduction to become an immovable wall.

  • Infantry: +6 CrushArmor, +6 PierceArmor, +0.1 DamageReduction

Master Smiths

Grinding attacks: all units gain attack damage but the army moves even slower.

  • All classes: +20% AttackDamage, -10% MoveSpeed

Shieldwall Drill

Retrains Spearmen into armored Swordsmen and hardens them against blades.

  • Transforms Spearman into Light Infantry
  • Infantry: +5 CutArmor

Mountain Kings

A free elite Knight shipment and army-wide health and damage reduction turn the line into a fortress.

  • All classes: +20% Health, +0.1 DamageReduction

Unbreakable

The entire army takes 20% less damage and cannot be slowed or controlled.

  • All classes: +0.2 DamageReduction, +0.4 SlowResist, +0.4 Tenacity

Orcs

Orcs Light Infantry

Orcs fields the Light Infantry as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.

Cost100
ClassInfantry
Health150
Damage35
Range2
Speed5

Strengths

  • Reliable infantry role compression at a manageable shop cost.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Cut0-20.3331Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Crude Blades

Infantry hit harder with brutal, oversized weapons.

  • Infantry: +15% AttackDamage

War Party

A pack of Swordsmen joins your army every round.

  • 3 free Light Infantry each round

Thick Hides

Bolstered orc infantry shrug off cuts and blows.

  • Infantry: +4 CutArmor, +10% Health

Bloodlust

The scent of battle quickens every attack across the horde.

  • All classes: +12% AttackSpeed

Savage Strength

Infantry and cavalry alike smash with devastating force.

  • Infantry, Cavalry: +20% AttackDamage

Frenzy

Whipped into a killing rage, the horde attacks faster and fears nothing.

  • Infantry, Cavalry: +18% AttackSpeed, +0.2 Tenacity

War Drums

Pounding drums drive the whole army onward, hardening it against pain.

  • All classes: +10% MoveSpeed, +0.08 DamageReduction

Berserkers

Swordsmen give in to blood-rage, transforming into hulking Knights that carve through everything.

  • Transforms Light Infantry into Heavy Infantry
  • Infantry: +15% AttackDamage, +15% AttackSpeed

Black Tide

An endless muster of Swordsmen and Spearmen floods the field each round.

  • 4 free Light Infantry each round

Unstoppable Horde

The entire army becomes an unrelenting juggernaut, tougher and unshakeable.

  • All classes: +25% Health, +0.1 DamageReduction, +0.25 Tenacity