Strengths
- High health lets it stay relevant in long trades.
- Armor profile makes it harder to remove with basic damage.
- Mobility gives it good engage and repositioning windows.
- High listed damage threatens priority targets when it gets uptime.
Unit page
Light Cavalry variants, lore, stats, special effects, upgrades, strengths, and weaknesses.
| Faction | Unit | Class | Cost | HP | Damage | Type | Atk/s | Range | Pierce | Cut | Crush | Magic | Speed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Barbarians | Light Cavalry | Cavalry | 200 | 300 | 50 | Cut | 0.667 | 2 | 50 | 50 | 0 | 0 | 5 |
| High Elves | Light Cavalry | Cavalry | 200 | 300 | 50 | Cut | 0.667 | 2 | 50 | 50 | 0 | 0 | 5 |
| Night Elves | Light Cavalry | Cavalry | 200 | 300 | 50 | Cut | 0.667 | 2 | 50 | 50 | 0 | 0 | 5 |
| Undead | Light Cavalry | Cavalry | 200 | 300 | 50 | Cut | 0.667 | 2 | 50 | 50 | 0 | 0 | 5 |
| Undead (Alt Slot) | Light Cavalry | Cavalry | 200 | 300 | 50 | Cut | 0.667 | 2 | 50 | 50 | 0 | 0 | 5 |
| Faction | Availability |
|---|---|
| Undead | Base |
| Barbarians | Base |
| High Elves | Base |
| Night Elves | Base |
| Western Kingdoms | - |
| Dwarves | - |
| Orcs | - |
| Undead (Alt Slot) | Base |
| Wood Elves | Unlock |
| Tidescale | - |
Barbarians
Barbarians fields the Light Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 50 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 50 | Cut | 0-2 | 0.667 | 1 | Projectile |
Cavalry gain move speed to slam into the enemy first.
The whole army swings faster but shrugs off less punishment.
Tougher bodies help fragile berserkers survive the opening clashes.
Transform your Spearmen into hard-charging Light Cavalry.
Cavalry charge in faster and hit far harder on impact.
Army-wide frenzy: everyone attacks and moves faster, damage soaring but hides thinning.
Transform your Swordsmen into Heavy Cavalry and pump their charge damage.
High Elves
High Elves fields the Light Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 50 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 50 | Cut | 0-2 | 0.667 | 1 | Projectile |
Enchanted vestments grant every soldier flat magic armor against enemy spellcasters.
Fragile bodies are shielded by warding mist, granting army-wide magic armor and damage reduction.
Light Cavalry are drilled into disciplined Cavalry Archers for mobile precision fire.
A radiant ward blankets the army with heavy magic armor, damage reduction, and tenacity.
Night Elves
Night Elves fields the Light Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 50 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 50 | Cut | 0-2 | 0.667 | 1 | Projectile |
All units move faster, letting your army dictate every engagement.
Cavalry shrug off slows, keeping their kiting speed under fire.
Woven shadow grants every unit magic armor to survive the first exchange.
Your cavalry radiate cold, and their own move speed climbs to press the slow.
Spearmen abandon the line and ride out as fast Light Cavalry raiders.
A free warband of Light Cavalry reinforces every round for relentless raids.
The whole army becomes untouchable, gaining army-wide damage reduction and speed.
Ranged fire chills the enemy while your own army resists their counter-slows.
Light Cavalry ascend into Heavy Cavalry shock riders that hit and vanish.
Undead
Undead fields the Light Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 50 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 50 | Cut | 0-2 | 0.667 | 1 | Projectile |
The dead feel no fear: all units gain tenacity and shrug off crowd control.
Frozen sinews resist slows, keeping the horde marching forward.
The whole army takes reduced damage, grinding down anything that stands its ground.
Cavalry become life-draining raiders, gaining attack and bulk to outlast foes.
Bloated undead bodies gain massive health, though they stay slow to fall.
Army-wide tenacity and damage reduction make the horde nearly impossible to break.
Light cavalry are reforged into death knights, elite heavy horsemen of the grave.
Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.
Undead (Alt Slot)
Undead (Alt Slot) fields the Light Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 50 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 50 | Cut | 0-2 | 0.667 | 1 | Projectile |
The dead feel no fear: all units gain tenacity and shrug off crowd control.
Frozen sinews resist slows, keeping the horde marching forward.
The whole army takes reduced damage, grinding down anything that stands its ground.
Cavalry become life-draining raiders, gaining attack and bulk to outlast foes.
Bloated undead bodies gain massive health, though they stay slow to fall.
Army-wide tenacity and damage reduction make the horde nearly impossible to break.
Light cavalry are reforged into death knights, elite heavy horsemen of the grave.
Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.