Unit page

Lancer

Lancer variants, lore, stats, special effects, upgrades, strengths, and weaknesses.

Portraits

Western Kingdoms Lancer portrait
Western Kingdoms Lancer

Stat Comparison

FactionUnitClassCostHPDamageTypeAtk/sRangePierceCutCrushMagicSpeed
DwarvesLancerCavalry20035060Pierce0.333350505005
OrcsLancerCavalry20030060Pierce0.333400005
Western KingdomsLancerCavalry25030060Pierce0.333400005
Wood ElvesLancerCavalry20030060Pierce0.333400005

Availability

Dwarves

Dwarves Lancer

Dwarves fields the Lancer as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 350 health, 60 listed damage, and 3 primary range.

Cost200
ClassCavalry
Health350
Damage60
Range3
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Armor profile makes it harder to remove with basic damage.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary60Pierce0-30.3331Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Deep Roots

The whole army resists crowd control and slows, refusing to be moved.

  • All classes: +0.2 Tenacity, +0.2 SlowResist

Master Smiths

Grinding attacks: all units gain attack damage but the army moves even slower.

  • All classes: +20% AttackDamage, -10% MoveSpeed

Mountain Kings

A free elite Knight shipment and army-wide health and damage reduction turn the line into a fortress.

  • All classes: +20% Health, +0.1 DamageReduction

Living Bulwark

Transforms the whole spear line into Heavy Cavalry battering rams with fortress-grade armor.

  • Cavalry: +8 CrushArmor, +8 PierceArmor

Unbreakable

The entire army takes 20% less damage and cannot be slowed or controlled.

  • All classes: +0.2 DamageReduction, +0.4 SlowResist, +0.4 Tenacity

Orcs

Orcs Lancer

Orcs fields the Lancer as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 60 listed damage, and 4 primary range.

Cost200
ClassCavalry
Health300
Damage60
Range4
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary60Pierce0-40.3331Projectile, 40 armor pen
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Raider Ponies

Cavalry gallop faster into the fray.

  • Cavalry: +15% MoveSpeed

Bloodlust

The scent of battle quickens every attack across the horde.

  • All classes: +12% AttackSpeed

Savage Strength

Infantry and cavalry alike smash with devastating force.

  • Infantry, Cavalry: +20% AttackDamage

Wolf Riders

Your Light Cavalry mount ferocious wolves, becoming Heavy Cavalry shock troops.

  • Cavalry: +10% MoveSpeed

Frenzy

Whipped into a killing rage, the horde attacks faster and fears nothing.

  • Infantry, Cavalry: +18% AttackSpeed, +0.2 Tenacity

War Drums

Pounding drums drive the whole army onward, hardening it against pain.

  • All classes: +10% MoveSpeed, +0.08 DamageReduction

Unstoppable Horde

The entire army becomes an unrelenting juggernaut, tougher and unshakeable.

  • All classes: +25% Health, +0.1 DamageReduction, +0.25 Tenacity
Western Kingdoms Lancer portrait
Western Kingdoms Lancer

Western Kingdoms

Western Kingdoms Lancer

Western Kingdoms fields the Lancer as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 60 listed damage, and 4 primary range.

Cost250
ClassCavalry
Health300
Damage60
Range4
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary60Pierce0-40.3331Projectile, 40 armor pen
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Drill Formations

Rigorous drilling toughens the whole army against the first shock of battle.

  • All classes: +10% Health

Field Chaplains

Battlefield priests steady the ranks, hardening every soldier against wounds.

  • All classes: +0.06 DamageReduction

Marching Orders

Well-drilled movement lets your army reach and hold the center faster.

  • All classes: +12% MoveSpeed

Tempered Steel

Master smiths sharpen every blade and lance in the kingdom's service.

  • All classes: +15% AttackDamage

Paladin Orders

Your knights are anointed as paladins, gaining holy resilience and crushing power.

  • Cavalry: +8 MagicArmor, +15% AttackDamage

Grand Crusade

United under one banner, the entire army fights harder, tougher, and unbroken.

  • All classes: +15% AttackDamage, +15% Health, +0.08 DamageReduction

Wood Elves

Wood Elves Lancer

Wood Elves fields the Lancer as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 60 listed damage, and 4 primary range.

Cost200
ClassCavalry
Health300
Damage60
Range4
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary60Pierce0-40.3331Projectile, 40 armor pen
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Forest Stride

The whole army moves faster, letting you dictate every engagement.

  • All classes: +12% MoveSpeed

Lithe Footwork

Skirmishers resist slows, keeping their speed advantage against snares.

  • All classes: +0.3 SlowResist

Glade Runners

Cavalry surge in speed for devastating hit-and-run raids.

  • Cavalry: +20% MoveSpeed

The Wild Hunt

Every Knight becomes a Cavalry Archer, and the whole horde rides faster.

  • Cavalry: +15% MoveSpeed

Ghostwalkers

The army shrugs off a portion of all incoming damage while keeping its speed.

  • All classes: +0.15 DamageReduction, +10% MoveSpeed