Strengths
- High health lets it stay relevant in long trades.
- Armor profile makes it harder to remove with basic damage.
- High listed damage threatens priority targets when it gets uptime.
Unit page
Heavy Infantry variants, lore, stats, special effects, upgrades, strengths, and weaknesses.
| Faction | Unit | Class | Cost | HP | Damage | Type | Atk/s | Range | Pierce | Cut | Crush | Magic | Speed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Orcs | Heavy Infantry | Infantry | 150 | 250 | 50 | Cut | 0.333 | 2 | 50 | 100 | 0 | 0 | 5 |
| Faction | Availability |
|---|---|
| Undead | - |
| Barbarians | - |
| High Elves | - |
| Night Elves | - |
| Western Kingdoms | - |
| Dwarves | - |
| Orcs | Base |
| Undead (Alt Slot) | - |
| Wood Elves | - |
| Tidescale | - |
Orcs
Orcs fields the Heavy Infantry as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 250 health, 50 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 50 | Cut | 0-2 | 0.333 | 1 | Projectile |
Infantry hit harder with brutal, oversized weapons.
Bolstered orc infantry shrug off cuts and blows.
The scent of battle quickens every attack across the horde.
Infantry and cavalry alike smash with devastating force.
Whipped into a killing rage, the horde attacks faster and fears nothing.
Pounding drums drive the whole army onward, hardening it against pain.
Swordsmen give in to blood-rage, transforming into hulking Knights that carve through everything.
A shipment of veteran Knights arrives to spearhead the assault.
The entire army becomes an unrelenting juggernaut, tougher and unshakeable.