Unit page

Cavalry Mage

Cavalry Mage variants, lore, stats, special effects, upgrades, strengths, and weaknesses.

Portraits

Western Kingdoms Cavalry Mage portrait
Western Kingdoms Cavalry Mage

Stat Comparison

FactionUnitClassCostHPDamageTypeAtk/sRangePierceCutCrushMagicSpeed
BarbariansCavalry MageCavalry30015035Magic0.3333000005
DwarvesCavalry MageCavalry20020020Magic0.3332700005
High ElvesCavalry MageCavalry30015035Magic0.3333000005
Night ElvesCavalry MageCavalry30015035Magic0.3333000005
UndeadCavalry MageCavalry30015035Magic0.3333000005
Undead (Alt Slot)Cavalry MageCavalry30015035Magic0.3333000005
Western KingdomsCavalry MageCavalry30015035Magic0.3333000005

Availability

Barbarians

Barbarians Cavalry Mage

Barbarians fields the Cavalry Mage as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 150 health, 35 listed damage, and 30 primary range.

Cost300
ClassCavalry
Health150
Damage35
Range30
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Magic2-300.3331Projectile
Secondary35Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Reckless Charge

Cavalry gain move speed to slam into the enemy first.

  • Cavalry: +15% MoveSpeed

War Cry

The whole army swings faster but shrugs off less punishment.

  • All classes: +10% AttackSpeed, -2 CutArmor

Thick Hides

Tougher bodies help fragile berserkers survive the opening clashes.

  • All classes: +12% Health

Thundering Hooves

Cavalry charge in faster and hit far harder on impact.

  • Cavalry: +20% AttackDamage, +12% MoveSpeed

Undying Fury

Army-wide frenzy: everyone attacks and moves faster, damage soaring but hides thinning.

  • All classes: +20% AttackDamage, +15% AttackSpeed, +10% MoveSpeed, -3 CutArmor

Devastators

Transform your Swordsmen into Heavy Cavalry and pump their charge damage.

  • Cavalry: +15% AttackDamage

War Beasts

Unlocks buyable Cavalry Mages to unleash raw magical destruction from the saddle.

  • Unlocks Cavalry Mage for 300 gold

Dwarves

Dwarves Cavalry Mage

Dwarves fields the Cavalry Mage as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 200 health, 20 listed damage, and 27 primary range.

Cost200
ClassCavalry
Health200
Damage20
Range27
Speed5

Strengths

  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary20Magic2-270.3331Projectile
Secondary20Crush0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Deep Roots

The whole army resists crowd control and slows, refusing to be moved.

  • All classes: +0.2 Tenacity, +0.2 SlowResist

Master Smiths

Grinding attacks: all units gain attack damage but the army moves even slower.

  • All classes: +20% AttackDamage, -10% MoveSpeed

Mountain Kings

A free elite Knight shipment and army-wide health and damage reduction turn the line into a fortress.

  • All classes: +20% Health, +0.1 DamageReduction

Living Bulwark

Transforms the whole spear line into Heavy Cavalry battering rams with fortress-grade armor.

  • Cavalry: +8 CrushArmor, +8 PierceArmor

Unbreakable

The entire army takes 20% less damage and cannot be slowed or controlled.

  • All classes: +0.2 DamageReduction, +0.4 SlowResist, +0.4 Tenacity

High Elves

High Elves Cavalry Mage

High Elves fields the Cavalry Mage as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 150 health, 35 listed damage, and 30 primary range.

Cost300
ClassCavalry
Health150
Damage35
Range30
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Magic2-300.3331Projectile
Secondary35Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Warded Silk

Enchanted vestments grant every soldier flat magic armor against enemy spellcasters.

  • All classes: +5 MagicArmor

Mistwardens

Fragile bodies are shielded by warding mist, granting army-wide magic armor and damage reduction.

  • All classes: +6 MagicArmor, +0.1 DamageReduction

Silvered Lancers

Light Cavalry are drilled into disciplined Cavalry Archers for mobile precision fire.

  • Cavalry: +10% MoveSpeed

Sunreaver Ascension

Cavalry Archers ascend into Cavalry Mages, weaving devastating magic from the saddle.

  • Transforms Cavalry Archer into Cavalry Mage

Aegis of Silvermoon

A radiant ward blankets the army with heavy magic armor, damage reduction, and tenacity.

  • All classes: +10 MagicArmor, +0.15 DamageReduction, +0.3 Tenacity

Dragonhawk Riders

Unlock the Cavalry Mage as a buyable elite and reinforce with a free pair each round.

  • Unlocks Cavalry Mage for 350 gold
  • 2 free Cavalry Mage each round

Night Elves

Night Elves Cavalry Mage

Night Elves fields the Cavalry Mage as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 150 health, 35 listed damage, and 30 primary range.

Cost300
ClassCavalry
Health150
Damage35
Range30
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Magic2-300.3331Projectile
Secondary35Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Fleet-Footed

All units move faster, letting your army dictate every engagement.

  • All classes: +12% MoveSpeed

Evasive Maneuvers

Cavalry shrug off slows, keeping their kiting speed under fire.

  • Cavalry: +0.3 SlowResist

Shadow Cloaks

Woven shadow grants every unit magic armor to survive the first exchange.

  • All classes: +4 MagicArmor, +3 PierceArmor

Chilling Aura

Your cavalry radiate cold, and their own move speed climbs to press the slow.

  • Cavalry: +15% MoveSpeed, +0.2 SlowResist

Wild Hunt

Spearmen abandon the line and ride out as fast Light Cavalry raiders.

  • Cavalry: +10% MoveSpeed

Venom Casters

Unlock Cavalry Mages who ride down foes while stacking crippling slows.

  • Unlocks Cavalry Mage for 250 gold

Shadowmeld

The whole army becomes untouchable, gaining army-wide damage reduction and speed.

  • All classes: +0.15 DamageReduction, +10% MoveSpeed

Frostbite Volley

Ranged fire chills the enemy while your own army resists their counter-slows.

  • All classes: +0.3 SlowResist, +0.2 Tenacity

Dread Riders

Light Cavalry ascend into Heavy Cavalry shock riders that hit and vanish.

  • Cavalry: +15% AttackDamage, +10% MoveSpeed

Undead

Undead Cavalry Mage

Undead fields the Cavalry Mage as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 150 health, 35 listed damage, and 30 primary range.

Cost300
ClassCavalry
Health150
Damage35
Range30
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Magic2-300.3331Projectile
Secondary35Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Soul Leech

Cavalry become life-draining raiders, gaining attack and bulk to outlast foes.

  • Cavalry: +20% AttackDamage, +15% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Lich Ascendant

Unlocks the dreaded Cavalry Mage, mounted lich-lords wielding death magic.

  • Unlocks Cavalry Mage for 275 gold

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Abyssal Knights

Light cavalry are reforged into death knights, elite heavy horsemen of the grave.

  • Cavalry: +15% AttackDamage, +6 CutArmor

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor

Undead (Alt Slot)

Undead (Alt Slot) Cavalry Mage

Undead (Alt Slot) fields the Cavalry Mage as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 150 health, 35 listed damage, and 30 primary range.

Cost300
ClassCavalry
Health150
Damage35
Range30
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Magic2-300.3331Projectile
Secondary35Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Soul Leech

Cavalry become life-draining raiders, gaining attack and bulk to outlast foes.

  • Cavalry: +20% AttackDamage, +15% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Lich Ascendant

Unlocks the dreaded Cavalry Mage, mounted lich-lords wielding death magic.

  • Unlocks Cavalry Mage for 275 gold

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Abyssal Knights

Light cavalry are reforged into death knights, elite heavy horsemen of the grave.

  • Cavalry: +15% AttackDamage, +6 CutArmor

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor
Western Kingdoms Cavalry Mage portrait
Western Kingdoms Cavalry Mage

Western Kingdoms

Western Kingdoms Cavalry Mage

Western Kingdoms fields the Cavalry Mage as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 150 health, 35 listed damage, and 30 primary range.

Cost300
ClassCavalry
Health150
Damage35
Range30
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Magic2-300.3331Projectile
Secondary35Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Drill Formations

Rigorous drilling toughens the whole army against the first shock of battle.

  • All classes: +10% Health

Field Chaplains

Battlefield priests steady the ranks, hardening every soldier against wounds.

  • All classes: +0.06 DamageReduction

Marching Orders

Well-drilled movement lets your army reach and hold the center faster.

  • All classes: +12% MoveSpeed

Tempered Steel

Master smiths sharpen every blade and lance in the kingdom's service.

  • All classes: +15% AttackDamage

Paladin Orders

Your knights are anointed as paladins, gaining holy resilience and crushing power.

  • Cavalry: +8 MagicArmor, +15% AttackDamage

Grand Crusade

United under one banner, the entire army fights harder, tougher, and unbroken.

  • All classes: +15% AttackDamage, +15% Health, +0.08 DamageReduction

High Sanctuary

Unlock mounted battle-clerics, elite Cavalry Mages who heal and empower on the move.

  • Unlocks Cavalry Mage for 300 gold