Unit page

Cavalry Archer

Cavalry Archer variants, lore, stats, special effects, upgrades, strengths, and weaknesses.

Portraits

Western Kingdoms Cavalry Archer portrait
Western Kingdoms Cavalry Archer

Stat Comparison

FactionUnitClassCostHPDamageTypeAtk/sRangePierceCutCrushMagicSpeed
BarbariansCavalry ArcherCavalry20012040Pierce0.3333600005
DwarvesCavalry ArcherCavalry20015050Pierce0.333322500505
High ElvesCavalry ArcherCavalry20012040Pierce0.3333600005
Night ElvesCavalry ArcherCavalry20012040Pierce0.3333600005
OrcsCavalry ArcherCavalry20012040Pierce0.3333600005
UndeadCavalry ArcherCavalry20012040Pierce0.3333600005
Undead (Alt Slot)Cavalry ArcherCavalry20012040Pierce0.3333600005
Western KingdomsCavalry ArcherCavalry20012040Pierce0.3333600005
Wood ElvesCavalry ArcherCavalry20012040Pierce0.3333600005

Availability

Barbarians

Barbarians Cavalry Archer

Barbarians fields the Cavalry Archer as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 120 health, 40 listed damage, and 36 primary range.

Cost200
ClassCavalry
Health120
Damage40
Range36
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary40Pierce2-360.3331Projectile
Secondary40Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Reckless Charge

Cavalry gain move speed to slam into the enemy first.

  • Cavalry: +15% MoveSpeed

War Cry

The whole army swings faster but shrugs off less punishment.

  • All classes: +10% AttackSpeed, -2 CutArmor

Thick Hides

Tougher bodies help fragile berserkers survive the opening clashes.

  • All classes: +12% Health

Thundering Hooves

Cavalry charge in faster and hit far harder on impact.

  • Cavalry: +20% AttackDamage, +12% MoveSpeed

Headhunters

Unlocks buyable Cavalry Archers to harass and finish routing foes.

  • Unlocks Cavalry Archer for 220 gold

Undying Fury

Army-wide frenzy: everyone attacks and moves faster, damage soaring but hides thinning.

  • All classes: +20% AttackDamage, +15% AttackSpeed, +10% MoveSpeed, -3 CutArmor

Devastators

Transform your Swordsmen into Heavy Cavalry and pump their charge damage.

  • Cavalry: +15% AttackDamage

Dwarves

Dwarves Cavalry Archer

Dwarves fields the Cavalry Archer as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 150 health, 50 listed damage, and 32 primary range.

Cost200
ClassCavalry
Health150
Damage50
Range32
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary50Pierce2-320.3331Projectile
Secondary50Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Deep Roots

The whole army resists crowd control and slows, refusing to be moved.

  • All classes: +0.2 Tenacity, +0.2 SlowResist

Master Smiths

Grinding attacks: all units gain attack damage but the army moves even slower.

  • All classes: +20% AttackDamage, -10% MoveSpeed

Mountain Kings

A free elite Knight shipment and army-wide health and damage reduction turn the line into a fortress.

  • All classes: +20% Health, +0.1 DamageReduction

Living Bulwark

Transforms the whole spear line into Heavy Cavalry battering rams with fortress-grade armor.

  • Cavalry: +8 CrushArmor, +8 PierceArmor

Unbreakable

The entire army takes 20% less damage and cannot be slowed or controlled.

  • All classes: +0.2 DamageReduction, +0.4 SlowResist, +0.4 Tenacity

Ancestral Forge

Upgrades your Knights into thundering Heavy Cavalry and unlocks buyable Cavalry Archers to grind from range.

  • Unlocks Cavalry Archer for 300 gold

High Elves

High Elves Cavalry Archer

High Elves fields the Cavalry Archer as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 120 health, 40 listed damage, and 36 primary range.

Cost200
ClassCavalry
Health120
Damage40
Range36
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary40Pierce2-360.3331Projectile
Secondary40Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Warded Silk

Enchanted vestments grant every soldier flat magic armor against enemy spellcasters.

  • All classes: +5 MagicArmor

Mistwardens

Fragile bodies are shielded by warding mist, granting army-wide magic armor and damage reduction.

  • All classes: +6 MagicArmor, +0.1 DamageReduction

Silvered Lancers

Light Cavalry are drilled into disciplined Cavalry Archers for mobile precision fire.

  • Transforms Light Cavalry into Cavalry Archer
  • Cavalry: +10% MoveSpeed

Sunreaver Ascension

Cavalry Archers ascend into Cavalry Mages, weaving devastating magic from the saddle.

  • Transforms Cavalry Archer into Cavalry Mage

Aegis of Silvermoon

A radiant ward blankets the army with heavy magic armor, damage reduction, and tenacity.

  • All classes: +10 MagicArmor, +0.15 DamageReduction, +0.3 Tenacity

Night Elves

Night Elves Cavalry Archer

Night Elves fields the Cavalry Archer as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 120 health, 40 listed damage, and 36 primary range.

Cost200
ClassCavalry
Health120
Damage40
Range36
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary40Pierce2-360.3331Projectile
Secondary40Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Fleet-Footed

All units move faster, letting your army dictate every engagement.

  • All classes: +12% MoveSpeed

Scout Riders

A free pair of Cavalry Archers arrives each round to harass the flanks.

  • 2 free Cavalry Archer each round

Evasive Maneuvers

Cavalry shrug off slows, keeping their kiting speed under fire.

  • Cavalry: +0.3 SlowResist

Shadow Cloaks

Woven shadow grants every unit magic armor to survive the first exchange.

  • All classes: +4 MagicArmor, +3 PierceArmor

Chilling Aura

Your cavalry radiate cold, and their own move speed climbs to press the slow.

  • Cavalry: +15% MoveSpeed, +0.2 SlowResist

Wild Hunt

Spearmen abandon the line and ride out as fast Light Cavalry raiders.

  • Cavalry: +10% MoveSpeed

Moonrider Legion

A powerful free shipment of elite Cavalry Archers arrives to break stalemates.

  • 4 free Cavalry Archer each round

Shadowmeld

The whole army becomes untouchable, gaining army-wide damage reduction and speed.

  • All classes: +0.15 DamageReduction, +10% MoveSpeed

Horsebow Mastery

Foot Archers become mounted Cavalry Archers with a lethal edge to their volleys.

  • Transforms Archer into Cavalry Archer

Frostbite Volley

Ranged fire chills the enemy while your own army resists their counter-slows.

  • All classes: +0.3 SlowResist, +0.2 Tenacity

Dread Riders

Light Cavalry ascend into Heavy Cavalry shock riders that hit and vanish.

  • Cavalry: +15% AttackDamage, +10% MoveSpeed

Orcs

Orcs Cavalry Archer

Orcs fields the Cavalry Archer as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 120 health, 40 listed damage, and 36 primary range.

Cost200
ClassCavalry
Health120
Damage40
Range36
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary40Pierce2-360.3331Projectile
Secondary40Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Raider Ponies

Cavalry gallop faster into the fray.

  • Cavalry: +15% MoveSpeed

Bloodlust

The scent of battle quickens every attack across the horde.

  • All classes: +12% AttackSpeed

Savage Strength

Infantry and cavalry alike smash with devastating force.

  • Infantry, Cavalry: +20% AttackDamage

Wolf Riders

Your Light Cavalry mount ferocious wolves, becoming Heavy Cavalry shock troops.

  • Cavalry: +10% MoveSpeed

Frenzy

Whipped into a killing rage, the horde attacks faster and fears nothing.

  • Infantry, Cavalry: +18% AttackSpeed, +0.2 Tenacity

War Drums

Pounding drums drive the whole army onward, hardening it against pain.

  • All classes: +10% MoveSpeed, +0.08 DamageReduction

Unstoppable Horde

The entire army becomes an unrelenting juggernaut, tougher and unshakeable.

  • All classes: +25% Health, +0.1 DamageReduction, +0.25 Tenacity

Dire Wolf Pack

Unlock savage Cavalry Archer wolf-riders to harass and encircle.

  • Unlocks Cavalry Archer for 220 gold

Undead

Undead Cavalry Archer

Undead fields the Cavalry Archer as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 120 health, 40 listed damage, and 36 primary range.

Cost200
ClassCavalry
Health120
Damage40
Range36
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary40Pierce2-360.3331Projectile
Secondary40Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Soul Leech

Cavalry become life-draining raiders, gaining attack and bulk to outlast foes.

  • Cavalry: +20% AttackDamage, +15% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Abyssal Knights

Light cavalry are reforged into death knights, elite heavy horsemen of the grave.

  • Cavalry: +15% AttackDamage, +6 CutArmor

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor

Undead (Alt Slot)

Undead (Alt Slot) Cavalry Archer

Undead (Alt Slot) fields the Cavalry Archer as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 120 health, 40 listed damage, and 36 primary range.

Cost200
ClassCavalry
Health120
Damage40
Range36
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary40Pierce2-360.3331Projectile
Secondary40Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Soul Leech

Cavalry become life-draining raiders, gaining attack and bulk to outlast foes.

  • Cavalry: +20% AttackDamage, +15% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Abyssal Knights

Light cavalry are reforged into death knights, elite heavy horsemen of the grave.

  • Cavalry: +15% AttackDamage, +6 CutArmor

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor
Western Kingdoms Cavalry Archer portrait
Western Kingdoms Cavalry Archer

Western Kingdoms

Western Kingdoms Cavalry Archer

Western Kingdoms fields the Cavalry Archer as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 120 health, 40 listed damage, and 36 primary range.

Cost200
ClassCavalry
Health120
Damage40
Range36
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary40Pierce2-360.3331Projectile
Secondary40Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Drill Formations

Rigorous drilling toughens the whole army against the first shock of battle.

  • All classes: +10% Health

Field Chaplains

Battlefield priests steady the ranks, hardening every soldier against wounds.

  • All classes: +0.06 DamageReduction

Marching Orders

Well-drilled movement lets your army reach and hold the center faster.

  • All classes: +12% MoveSpeed

Tempered Steel

Master smiths sharpen every blade and lance in the kingdom's service.

  • All classes: +15% AttackDamage

Paladin Orders

Your knights are anointed as paladins, gaining holy resilience and crushing power.

  • Cavalry: +8 MagicArmor, +15% AttackDamage

Grand Crusade

United under one banner, the entire army fights harder, tougher, and unbroken.

  • All classes: +15% AttackDamage, +15% Health, +0.08 DamageReduction

Wood Elves

Wood Elves Cavalry Archer

Wood Elves fields the Cavalry Archer as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights from range, with 120 health, 40 listed damage, and 36 primary range.

Cost200
ClassCavalry
Health120
Damage40
Range36
Speed5

Strengths

  • Long range lets it contribute before the front lines collide.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary40Pierce2-360.3331Projectile
Secondary40Cut0-20.6670.25Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Forest Stride

The whole army moves faster, letting you dictate every engagement.

  • All classes: +12% MoveSpeed

Lithe Footwork

Skirmishers resist slows, keeping their speed advantage against snares.

  • All classes: +0.3 SlowResist

Wind Riders

Foot Archers become Cavalry Archers, trading the line for mobile firepower.

  • Transforms Archer into Cavalry Archer

Glade Runners

Cavalry surge in speed for devastating hit-and-run raids.

  • Cavalry: +20% MoveSpeed

Outriders

A pack of Cavalry Archers joins your raiding force each round.

  • 2 free Cavalry Archer each round

Stormherd

An elite host of Cavalry Archers reinforces you every round.

  • 4 free Cavalry Archer each round

The Wild Hunt

Every Knight becomes a Cavalry Archer, and the whole horde rides faster.

  • Transforms Knight into Cavalry Archer
  • Cavalry: +15% MoveSpeed

Ghostwalkers

The army shrugs off a portion of all incoming damage while keeping its speed.

  • All classes: +0.15 DamageReduction, +10% MoveSpeed